Varjo XR‑3 SDK delivers high‑fidelity mixed‑reality development tools for the Varjo XR‑3 headset, offering photorealistic rendering, eye‑tracking, hand‑tracking, and ultra‑low‑latency passthrough. Below are 20 alternative VR/AR SDKs and platforms that developers can use for immersive experiences across a range of hardware.
Get targeted exposure with custom position pinning and highlighted placement.
A cross‑platform Unity package that abstracts XR hardware, providing ready‑to‑use locomotion, interaction, and UI components for VR/AR development.
Epic's powerful real‑time engine includes native VR support, Blueprints visual scripting, and high‑performance rendering for a wide range of headsets.
Open‑source toolkit for Unity and Unreal that simplifies development for HoloLens, Windows Mixed Reality, and other XR devices.
Khronos open standard API that provides a unified interface for VR/AR hardware, enabling cross‑platform development with a single codebase.
A community‑driven, open‑source collection of scripts and prefabs for rapid prototyping of VR interactions in Unity.
Official SDK for Meta Quest and Rift devices, offering hand tracking, avatar integration, and performance‑optimized rendering pipelines.
Valve's plugin for Unity and Unreal that supports a broad range of PC‑based headsets, providing room‑scale tracking and controller input.
HTC's implementation of OpenXR with additional Vive-specific extensions for advanced tracking and controller features.
Development kit for Pico standalone headsets, offering hand tracking, eye tracking, and optimized rendering for mobile XR.
SDK for Magic Leap 1 & 2 devices, providing spatial computing tools, eye‑tracking, and mixed‑reality rendering capabilities.
Apple's AR framework for iOS and Vision Pro, delivering high‑precision motion tracking, scene reconstruction, and face/hand capture.
Google's platform for building AR experiences on Android, supporting depth sensing, environmental HDR, and cloud anchors.
A suite of AR tools for location‑based experiences, featuring real‑world mapping, multiplayer sync, and persistent AR objects.
Web standard that enables VR/AR experiences directly in browsers, supporting a wide range of headsets without native apps.
A lightweight, cross‑platform XR framework for Android and Web, focusing on low‑latency rendering and easy integration.
Vive's proprietary SDK for high‑fidelity graphics and advanced hand‑tracking on Vive Pro and Vive Cosmos headsets.
The earlier Varjo SDK that still supports many of the XR‑3 features, useful for projects that need backward compatibility.
An open‑source toolkit for building and testing Quest applications, with easy sideloading and community‑driven samples.
Advanced SDK for Magic Leap 2, offering spatial audio, eye‑tracking, and high‑resolution passthrough.
A browser‑based XR platform that enables immersive web experiences with minimal setup, supporting both VR and AR headsets.