Entertainment & Pop Culture

Speedrun Records That Rewrote the Rules

An exploration of landmark speedrun times that shattered community expectations, introduced new movement mechanics, and fundamentally changed how players approach classic and modern video games.

ID: 61422
Items: 21
Total Votes: 0
Forks: 2
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Elden Ring Glitched Gliding

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This category transformed a 100-hour boss rush into a 10-minute sprint by exploiting collision detection errors in the map design. It broke conventions by proving that breaking physics is often faster than mastering combat skills in FromSoftware titles.

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The Legend of Zelda: Ocarina of Time (N64) Any%

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The OG speedrun that popularized sequence breaking and skip hunting for the general audience. It established the blueprint for modern speedrunning communities and remains a benchmark for technical execution and community coordination.

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Super Mario 64 (N64) Any%

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Defined the platforming speedrun genre with precise pixel-perfect movements and wall kicks. It introduced the concept of frame-perfect inputs and remains a testament to human mechanical precision in a 3D space designed for casual exploration.

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Super Mario Bros. 3 (NES) Any%

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Challenged the community's understanding of 1980s platformer design by revealing hidden routes and enemy manipulation techniques. It proved that even simple 8-bit mechanics could harbor deep complexity when pushed to absolute limits.

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Doom 64 Any%

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Revived interest in an obscure sequel by discovering complex map routing and weapon skip techniques. It demonstrated how community ingenuity could elevate niche titles to competitive status through rigorous frame-level analysis.

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Celeste Any%

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Showcased the potential of narrative-driven platformers as speedrun subjects by using the game's dash-cancel mechanics. It highlighted how modern indie games could integrate speedrunning elements directly into their core design philosophy.

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Super Metroid Any%

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Pioneered the sequence-breaking meta, allowing runners to bypass intended level progression entirely. This record shifted the community's focus from linear completion to optimal routing, influencing countless action-adventure speedruns thereafter.

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Dark Souls II (Scholar of the First Sin) Any%

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Revolutionized the genre by introducing the 'Any%' category over 'All Bosses' due to massive community skip discovery. It proved that RNG exploitation and item manipulation could drastically reduce time, changing how RPGs are approached competitively.

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Minecraft Any%

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Turned a sandbox builder into a precision platformer through the use of Elytra flight and portal routing. It demonstrated that even open-world games with no intended path could be conquered through exploitation of game engine physics.

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Hollow Knight Any%

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Utilized complex bug-based techniques like the 'Mantis Claw' skip to reduce completion times significantly. It expanded the speedrunning community's tolerance for glitches, blurring the line between intended gameplay and engine exploitation.

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Chrono Trigger Any%

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Established the multi-ending speedrun format, requiring coordination of multiple distinct routes. It influenced later narrative games to be segmented for speedrunning, emphasizing efficiency across different plot branches rather than a single path.

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Pokémon Red/Blue Any%

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Introduced the concept of RNG manipulation (frame data) into mainstream gaming culture. Runners had to reset the game thousands of times to achieve specific encounter values, making patience as important as skill.

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Super Mario World (SNES) Any%

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Popularized the use of the Cape Glitch and various level skips that bypass entire sections of the game. It showcased how creative use of momentum and collision detection could drastically alter game design constraints.

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The Legend of Zelda: Breath of the Wild Any%

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Leveraged the game's physics engine to create 'Champion Ability' skips and object interactions. It broke conventions by turning an open-world adventure into a technical puzzle game requiring deep understanding of underlying mechanics.

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Dark Souls III Any%

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Further refined the RNG and skip culture initiated by Dark Souls II, focusing on precise timing and enemy AI manipulation. It remains a top contender for competitive speedrunning due to its forgiving hitboxes and movement options.

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Super Mario Galaxy (Wii) Any%

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Required mastering complex 3D navigation and gravity-based mechanics that differed significantly from previous 2D entries. It highlighted the importance of 3D spatial awareness and precise jump timing in speedrunning contexts.

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Final Fantasy VI Any%

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Utilized the 'Magic Glitch' and 'Bite Bug' to bypass lengthy battles and cutscenes. It proved that even turn-based RPGs could be speedrun efficiently by exploiting command queue manipulation and damage calculation errors.

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Hades Any%

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Focused on optimizing run times through perfect execution of combat chains and artifact selection. It demonstrated that roguelikes could be speedrun by minimizing variance and maximizing consistent high-damage output per run.

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Super Mario Odyssey (Switch) Any%

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Introduced the concept of 'Power Moon' skipping and cap-throw manipulation to achieve incredibly fast completion times. It expanded the movement toolkit available to speedrunners, incorporating platforming elements from other Nintendo franchises.

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Sekiro: Shadows Die Twice Any%

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Focused on parry timing and posture management rather than evasion, creating a high-skill ceiling for competitive play. It proved that a strictly combat-focused game could have a vibrant speedrunning scene based on mechanical perfection.

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Metroid Prime Remastered Any%

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Combined the exploration mechanics of the original with new movement enhancements, creating a hybrid speedrun category. It showcased how remasters could introduce new optimization opportunities while preserving the classic glitch-heavy meta.